// TOWN SPECIAL ENCOUNTERS
//    Town 121: Delis

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(2420,"Carroll");
	set_personality_name(2421,"Glydden");
	set_personality_name(2422,"Claw");

	set_name(12115,"Elisha");

	set_name(12106,"Sailor");
	set_name(12107,"Sailor");
	set_name(12108,"Sailor");
	
	set_crime_tolerance(max_crime);

	if (gf(122,0) == 0)
		kill_object(2,1);
	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12105,"Sailors welcome.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12105,"Hmmph. Landlubbers.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12105,"We got grog.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12105,"We got rooms.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12109,"I keep the peace.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12109,"Slimes everywhere.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12109,"So many monsters.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12109,"Hello, stranger.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12123,"You're no sailor.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12123,"Move on.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12123,"This flop is for seafolk.");


break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

